Showing posts with label Road to WPN. Show all posts
Showing posts with label Road to WPN. Show all posts

Friday, November 11, 2011

The Road to WPN (Part 27)

[This is part 27 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, Part 22, Part 23, Part 24, Part 25, and Part 26]

October 28, 2011: FNM tonight went reasonably well. We had 8 participants for a Standard event (and I didn't need to sign up to make it 8!).

It turned out that the FNM&Ms that we received last week were supposed to be used TONIGHT (which I found out from the WPN newsletter this past Wednesday). It would be nice if the instructions on use of these promotional items went out in advance of their arriving at the store so that we know these things! [Side note on these: the reverse side does not have the Planeswalker symbol as I had previously reported, but instead the symbol of Avacyn from the Innistrad set.]

Anyway, the majority of the players had been here last week as well, so I handed out FNM&Ms and deck boxes to those who hadn't been. We ended up getting the ideal distribution after three rounds (1 player with 9 match points, 3 players with 6, 3 with 3 and one with 0).

This was, in a way, to be a test night for me. If, as I was concerned, the issue was one of format in competing with Dream Wizards, then (I hoped) running Standard more often at FNM would lead to larger turnouts. But last week's Draft actually had more players. Not sure what to make of this.

This is the beginning of a Magic intensive weekend for me, as I have not one but two Game Days to run tomorrow. And there's a rare October snow storm forecast for tomorrow, so I'm a bit nervous.

October 29, 2011: The weather this morning was mostly cold and rainy, not snowy. We ended up with 7 other players at Beyond Comics, so I joined in to make it 8. This meant that everyone got not only the participation promo (non-Foil full art Diregraf Ghoul) but also the "Top 8" foil full-art Elite Inquisitor promo as well (turns out it's easy to top 8 an event when there are only 8 players - who knew?).

I played my "Tokens of my Affection" deck, which does not have a sideboard at the moment. It played okay, but not great. I only won one match (Round 1), but, as mentioned before, still managed to Top 8. We had the same match point distribution as last night's event.

The afternoon Game Day at Novel Places was not so rosy a story. By the afternoon, the snow had really started coming down. We ended up with only 4 players (1 of whom was me). This meant that I had to cancel the official Game Day and run things as a casual event instead. The good news was, though, that all four of us got both of the promos!

I played the same deck, and defeated two of my opponents. One of the players lost each match, while the other three of us won 2/3 matches. Strange ending record.

This makes two events in a row at Novel Places that only had 4 players show up (and I was #4 in both cases). I'm really not sure what to do about this. I had seriously thought that having a Saturday Magic option was going to be attractive to folks, and it may simply be that I'm not doing a good enough job getting the word out that we're doing them.

So, mixed results on my first experience running a Game Day. My hope is that the weather was a major factor and things would have been different attendance-wise if we didn't have the snow.

November 3, 2011: Stopped by Novel Places today to pick up some books I had ordered, and discussed with Patrick some conflicts that will be coming up on some of our Saturday events. The 4th Saturday of November and the 2nd Saturday of December he had to schedule some other programs that will be set up in the space we normally run the events. We think we have a solution moving into an alternate space. I think it's important that we maintain our "2nd and 4th Saturday" schedule so that folks get used to it and know that if it's one of those Saturdays they can come out to Novel Places and play Magic.

November 4, 2011: FNM tonight was Innistrad Sealed Deck, and we only managed to get 6 players out (not including me - if a seventh had shown up I would have joined in to make it 8). This, of course, means cancelling the official event and running a casual instead. I am, to be quite frank, getting sick and tired of having to do that.

The other big news tonight was that John asked if it would be possible to cancel the FNM scheduled for November 25. Here in the US, the Friday after Thanksgiving (Nov 24 this year) is known as "Black Friday" and is, historically, the biggest shopping day of the year. It's the unofficial beginning of the holiday buying season, and a day that most retailers depend on for a huge influx of revenue.

As could be predicted, then, Beyond Comics plans to have a huge sale, and will need some of the tables we would ordinarily use for an event to set up special sales items. Also, whoever is on duty that day (and they're down an employee at the moment) will likely be wiped out by the end of the day, and not really looking forward to having to stay late for a FNM. Add that to the fact that I had scheduled that night to be Innistrad Sealed Deck (the most expensive of the formats we run) which would likely reduce the potential number of players....yeah, you can see why he'd want to let this one go.

BUT, I had already received the FNM promos for that week. And there was always the possibility that Patrick would be interested in running an FNM for once (if the event could be transferred from one location to another). So I resolved to check with Patrick and find out.

November 6, 2011: Turns out he would, so I contacted Brian (through the new interface system with WotC customer support) to ask if it was possible. He told me it would be possible - I needed to create an event at Novel Places for that evening and send him the sanctioning number. He would change that event to an FNM, and I would then need to cancel the scheduled FNM for Beyond Comics.

We got that all cleared up, and now Novel Places will host its very first FNM on November 25. I decided to make it a Standard event, in the hopes that it will be more attractive to folks (a Constructed event is the cheapest of the events). We have an Innistrad Draft event scheduled there for the day after that as well. It is the Thanksgiving weekend, and many folks will be away. But, on the other hand, a number of college students will be back home for the holiday, so maybe those two will cancel out?

ON ANOTHER NOTE: This will likely be my last regular update to The Road to WPN. As many regular readers already know, it's rather overdue anyway. Things have become a bit more routine lately, and simple reports of FNM attendance does not for riveting reading make.

If something of note should occur (like the FNM transfer mentioned above, or an especially large event, or some random big-name Magic celebrity showing up - something like that) I will be sure to post an update on it.

I want to thank everyone who has made this journey with me, both by attending events and reading about it. Without the former, neither store could have made it to Core Level, and been able to run FNMs, Prereleases and Game Days, not to mention that I've had a blast meeting new people and playing more Magic than I've been able to play in years. And without the latter, well - this certainly would not have been as easy a trip without the support and well-wishes I have received from readers.

[TO BE CONTINUED, EVENTUALLY...]

Saturday, October 22, 2011

The Road to WPN (Part 26)

[This is part 26 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, Part 22, Part 23, Part 24, and Part 25]

October 14, 2011:Tonight's FNM (another Innistrad Sealed Deck event) was, unfortunately, as sparsely attended as last week's was. Only 5 players signed up, so I again joined in so there'd be an even number. Since we were under 8 I had to cancel the actual FNM and run the event as a casual one.

I found out one big strike against us is indeed Dream Wizards. As mentioned before, they are the "big fish" in our local gaming pond. They are at Advanced level in the WPN, allowing them to run two FNMs each week. As of this week, in response to the new Planeswalker Points system (mainly, I believe, although some expressed the opinion that this is perhaps to help market against us - I'm not quite that paranoid yet), they've changed their policy to make one of the two ALWAYS a Standard event, and will let it run extra long if they've got a large enough attendance (they used to run only 3 rounds, regardless of how many people show up). To quote their calendar description:
Weekly FNM Standard Format Tournament: • Best Chance to Rank up Planeswalker Points: 3X Multiplier • Participate in the proper Number of Swiss Rounds: • 9 - 16 players = 4 Rounds • 17 - 32 players = 5 Rounds
I can't really ask whatever store employee is running Beyond Comics to stay any later than they already are with a 3-round FNM (although since Standard doesn't have a deck-building time, I could probably squeeze in a 4th round now that I think about it).

Several people have commented that they would prefer to play a Standard FNM with us than with Dream Wizards, so I have decided that I will start alternating weeks with FNM. Every other week we'll do Standard, and on the "off" weeks we'll do Limited formats, other Constructed formats, Two-Headed Giant, etc. The big test will be October 28, as that's the next Standard FNM we have scheduled. I won't be able to start the new schedule until December, since November's FNMs are already scheduled, and you have to declare the format when you register the event.

October 21, 2011: What a difference a week makes! In all honesty I left Beyond Comics tonight feeling like I had just had the most fun running an event that I have had so far in my (granted, short) WPN career.

The evening started off with presents! I arrived at the store to find several boxes awaiting me. I started cracking them open and found that they represented two things. The first was a promo kit for the Innistrad Game Day on October 29, including a big advertising poster and the promos for the event:
My first Game Day promos :)
The second item (which was in two boxes) was a FNM promotional kit. WotC is really playing up the Innistrad/Halloween synergy and has pulled out all the stops with items to help promote FNM (especially the FNM on the Halloween weekend, next week's Oct 28 event). These included:
Big 3D promotional poster.

Planeswalker M&Ms. How freaking cool is THAT?!?!
 Quotes of the evening came from these M&Ms (I handed them out between Rounds 1 & 2):
  • "Should be dark chocolate."
  • "Hmmm....Tastes like Liliana...."
Garruk deck boxes.
 These deck boxes are really cool if you can figure out how to assemble them properly!
Liliana shopping bags. My boys will be using some for Trick-or-Treating!
Also included was a gigantic door-cling (like a window-cling, but MUCH larger) with the same Liliana art as the bag above. Yes, they are milking that Liliana art for all that it's worth. I can only hope Steve Argyle (the artist of the piece) gets royalties for every time it gets used!

So, anyway, when the event was ready to start I already felt like a kid in a candy store, excited to get going.

And then tonight's FNM (Innistrad Booster Draft) had 11 people at the start! SO much better than only 5!

There was no need for me to join in (I don't mind Byes if there's over 8 people, as I can play against whoever has a Bye if they're interested so they don't have to sit around bored for the round).

Of the 11 players, 6 had never played at Beyond Comics before. Of those, 4 were new to the DCI entirely, and needed to get cards. Always cool to have new faces.

After the Draft was over, one of the players dropped (he knew he had to leave early, he just wanted to sit in and draft some cards he was looking for), leaving us an even number of players for Round 1. Then after Round 1, someone else had to drop as he needed to get ready for the SCG Open tomorrow in Baltimore (more on that later). This left us with an odd number of players for Round 2. One of the DCI newcomers got the Bye, so I played a variety of my constructed decks against his drafted deck, as well as against a constructed one he had brought along. As he described it, he was here to learn (he had never seen any Innistrad cards before tonight, which gave the Draft an extra degree of difficulty for him, I'm sure!).

Everyone stayed in for Round 3, so I got to play one of regulars who had gotten the Bye. He had a Zombie deck he wanted to playtest, which seemed a good match against my Humans deck. So we had an epic Humans vs. Zombies showdown.

Random extras from the evening:
  • A girl in her teens stopped in and asked if she could watch, as she's never seen Magic played and is interested. That was fine with all involved - unfortunately a Draft is not the most exciting thing to watch at the beginning (especially if you don't know what's going on) and she had to leave before Round 1 began. I gave her a copy of the Magic 2012 Rulebook, and hope she may be back in the future.
  • One of the oddest "small world" scenes I've seen in a while happened. A guy dropped into the store because one of the women he was with knew Johnny, the guy running the store this evening. While he was there he happened to look into the back room and recognized one of the players. He came back to say hi, and realized he knew a second one of the players. After chatting for a moment, he called the 2 ladies back (as they had met these two players before) and one of the ladies realized that ANOTHER of the players was her cousin! So amazingly random.
Anyway, as I said - I had an absolute blast.

Tomorrow we have a Modern Constructed event scheduled in the afternoon at Novel Places (this months "4th Saturday" event). I'm a little nervous because:
  1. It's a relatively untried format (and therefore not as popular as it could be);
  2. Star City Games has their Open series in Baltimore this weekend, and many of our regulars will be heading up for that instead of coming to us.
I'm hoping we have enough folks who aren't interested in the big guys' tournament to run a decent event tomorrow, but we shall see...

October 22, 2011:Yeah, that didn't happen :(

Only three players showed up today, so I joined in to make it four. This meant, of course, that I had to cancel the sanctioned event and run a casual one. We played three Rounds, with each of us playing each other player at one point or another.

I don't really have a Modern deck, so I used my Blue/White Humans deck, which is Standard-legal.

To say it sucked would be an understatement.

I managed to win only one game all day with the deck. After losing in Round 1 and 2, I played my Mono et Mono deck against that opponent (as my matches were over much quicker than the other match each time). And even THAT deck just did not get the job done. I am just not cut out for the Modern world, I'm afraid. The decks I faced were just too nasty and fast.

Unless I get a sizable clamoring from my player base, I'm not sure we'll be running Modern again any time soon.

[TO BE CONTINUED IN PART 27]

Saturday, October 08, 2011

The Road to WPN (Part 25)

[This is part 25 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, Part 22, Part 23 and Part 24]

Astute readers will have noticed that I abandoned the "WPN Report Card" a few installments back. Truth be told, it became too big a headache to keep track of the "unique players" at each site. Before we made it to Core Level, it was relatively easy. Had the person ever played here before? Easy to answer. But now it becomes "have they played here since we made it to Core Level?" and that's somehow a good deal more difficult to determine. I kept track long enough to tell that unless something VERY wrong happens, we will have no trouble maintaining Core Level by running our regular events.

I have never really mentioned before what is involved in making it to the NEXT level in WPN (yes, there's more beyond Core!) because realistically I don't ever seeing us making it there at either store. But, in the interests of being complete for those not in the know, here's the details on Advanced Level...

At Advanced Level you get these extra benefits:
  • The ability to run extra events (like 2 FNMs each week instead of just one)
  • "Advanced Support Kits" (whatever those are)
  • More special events (such as Premium Tournaments, Grand Prix Trials, WPN Championship Qualifiers)
  • Extra From the Vault product
  • The ability to schedule events up to 7 days after they happened
To make it to Advanced Level you need to do the following within a 12-month period:
  • Report a minimum of 20 tournaments
  • Maintain a delinquency rate of less than 10%
  • Have a minimum of 100 unique people playing in your reported events
  • Run and report a single tournament with 32 players or more
  • Introduce 20 new players to WPN events
The first two are no problem. Even if you just run FNM for 5 months you've got the first one, and there's REALLY no excuse for having a delinquency rate over 10% (or over 0%, IMHO!). But given the difficulty we had getting to 30 unique players to make Core, I'm not sure how well we'd do at making 100. Also, unless we rent out some larger space, we'll never be able to run an event with 32+ players. The last one could actually be doable (although doing it once a year would be tough unless we got big and STAYED big).

So, realistically, I think we're at Core and will stay at Core and I'm okay with that!

October 7, 2011: Today's FNM was a rather odd affair overall.

First of all, we only had 5 participants, so I joined up to make it an even number so we wouldn't need to worry about Byes. This meant cancelling the scheduled FNM and scheduling a casual event instead, as we didn't meet the 8-player threshold.

I'm not completely sure what caused the problem, but I'm guessing there were two major factors:
  • The event was Innistrad Sealed Deck. This carries a $25 price tag, and a lot of folks have shelled out a lot of money on Innistrad lately (between Prereleases and Launch Parties and even buying whole boxes) so there's a drop in interest in spending $25 for an event right now. Unfortunately this is what I've scheduled for next week as well.
  • Dream Wizards (the "big fish" in our local pond) was running a Standard FNM (in addition to a Sealed Deck - THEY are at Advanced Level, and have the space, so they can run 2 FNMs). I think that was more attractive to folks.
I'm coming to the realization that despite my personal dislike of Standard events, I need to run more of them. The lower price tag (only $8, since players are only paying for the prize pool packs) is just more attractive on a regular basis.

But, back to the odd FNM. In an ideal distribution, after 3 rounds of Swiss we would have had 1 person undefeated (9 match points), 3 people who had won 2 rounds (6 match points) and 2 people who had won 1 round (3 match points). We had 12 packs in the prize pool. So I set up the prize allocation as:
  • 9 match points = 4 booster packs
  • 7 match points (2 wins & 1 draw) = 3 booster packs
  • 6 match points = 2 booster packs
This would, theoretically, leave me with 2 boosters to randomly distribute among those who got under 6 match points (which under ideal circumstances would have been just two players, so effectively you would have had 1 booster pack for earning 3 match points).

To say the match turn-out was not ideal would be an understatement.

In the first round, we had two matches play out as expected, but one ended in a draw. So instead of having match points of 3, 3, 3, 0, 0, 0 as expected, we instead had 3, 3, 1, 1, 0, 0.

That in and of itself wasn't too bad. But then in round two we had two of the matches end in draws (including the match between the two winners from round 1). As a result we were left with no-one undefeated at the end of two round instead of the theoretical 2 players we should have had (point distribution after round 2 was 4, 4, 4, 2, 1, 0 - for the record, I was the 0 at this point).

Round 3 went as one would expect, with three winners. But while the 4 pts vs 4 pts match ended up with someone getting 7 match points (and therefore in the prize range), the 4 pts vs 2 pts went to the 2 pt person, leaving neither of them in range, and the 1 pt vs 0 pt went to me (bringing me to 3 match points). But neither of us was in the running at this stage. Final point distribution was 7, 5, 4, 4, 3, 1. Only 1 of the 6 players ended up in the prize range, and he wasn't even at the top point level!

After giving him his 3 packs, we were left with 9 more in the pool. And I had always sworn that I would give out every pack in the prize pool (I don't want to end up with "the house always wins"!). So each of the remaining 5 players got 1 pack each, and the final 4 packs I distributed randomly among the 6 of us.

Like I said - VERY strange outcome!

October 8, 2011: Today's event went quite smoothly. It was another Innistrad Sealed Deck event, this time at Novel Places. This was the first of what will be our regular 2nd and 4th Saturday events. I want to establish a regular pattern for players who are looking for events on a Saturday (something that, outside of special events, is lacking in our area - see a need, fill a need!).

I was worried that we may not get our 8 players, as we only had 2 preregistered (and prepaid) and one person (Darren) who had told me they were likely to come out, even though he didn't think he could play more than 2 rounds. When I arrived, Patrick told me that he had had someone call and ask about the event (confirming the time), and a local guy (Ian) who has been buying some MTG product from Patrick told him that he'd try to make it as well. So we had 3 for sure, and 2 possibles at this point. Then Serg arrived (I figured I could count on him!) although without Vish (boo, Vish!). Then Craig called to say he was coming up (wasn't expecting him - BONUS!). Ian did indeed make it. And then the gentleman who had called earlier turned up, with a friend along for the ride. Suddenly we had 8. Awesome! No need to cancel and run a casual event, and no need for me to jump in to make the minimum.

Some sick pulls were made. We had a Liliana and a foil Snapcaster Mage (two of the most expensive cards in the set) and several other Mythics (including Olivia Voldaren, who is an absolute beast in a Limited environment).

Round 1 and two went as an ideal distribution would predict. Then Darren, as he had forewarned, needed to drop after round 2 so the only person who was at this point winless got a Bye. This put everyone into prize range (I give out booster packs for the highest levels, but use WPN promos even down to only 3 match points [1 match win]).

Five of the eight players had never played at Novel Places before, and 1 of these was completely new to organized play and needed a DCI card. So all-in-all it was a great event for us as far as maintaining Core Level status is concerned.

[TO BE CONTINUED IN PART 26]

Thursday, October 06, 2011

The Road to WPN (Part 24)

[This is part 24 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, Part 22, and Part 23]

September 28, 2011: Today I heard from the DCI that last week's FNM (the Two-Headed Giant event that only had 6 players) had also been invalidated.

Brian got back to me later in the day to confirm my suspicion that this event (as well as the second prerelease event from Sunday) were both invalidated due to being under 8 players. Fortunately, he was able to allow me to submit two casual events in their place, and at least get people credit for having played.

The answer, it turns out, to how do you create a casual 2HG event is: you don't. I have finally managed to get this fact through my thick skull: for a casual event the DCI and WPN does not give two hoots about who played against who, or how many games each player won/lost/drew. They only care about who was present. That's it. In fact if you submit a casual event, you're supposed to check the box labeled "player list only" to make it even easier. To me that seems rather sad, but there you have it.

September 30, 2011: Tonight, instead of running an FNM, we had the Launch Party for Innistrad at Beyond Comics. Throughout the day I was keeping tabs on our preregistrations. We had hit 14 early in the day, but two wrote to me to let me know that their circumstances had changed and they needed to cancel. We had planned on capping at 18, since that's the number of chairs we have available normally (extra tables and chairs had been brought down from the Frederick branch of Beyond Comics for the prerelease last weekend). So, I figured with 12 signed up in advance, that only had us at 66% capacity, and we should be fine.

I couldn't have been more wrong.

I arrived at the store at around 5:40 this evening. The posted start of registration was 6:00, with the event scheduled to start at 6:30. I always try to get in 15 to 30 minutes before registration even begins to get set up. I arrived to find that John had already started processing people in - without knowing who had preregistered and who didn't (or even how many preregistrations to expect). He was asking folks if they had preregistered, but as we weren't requiring prepayment for this one it didn't really matter.

This proved to be a bit of a problem, however, because there were WAY more people waiting to sign up than I had expected! By the time the dust settled, we had 15 present and paid for, 2 still on the preregistration list, and 5 more who wanted to sign up! We waited until 6:30, the posted start time, for the final 2 preregistered people to show up. One was a name I didn't know (and who reported in their signup that they needed a DCI #) and the other was Roger, a regular. I felt bad giving up both slots. Roger had proven to be a solid supporter of what I'm doing, even advertising the events among his play group. As for the other person, I would hate to have their first experience with us be showing up despite preregistering only to find that his seat was gone.

However, we needed to start, and we had 5 eager people willing and ready to pay (some of them even willing to STAND for the event) there in-store. So I finally made the decision to sign up the 5 people waiting in the store. That brought us to 20 people, 2 more than we had chairs for (and making it the largest event I've run to date). Many of these had never played an Beyond Comics before, and 4 were attending their first event (and needed DCI cards).

While the 5 were paying John, Roger did make it (traffic was awful, it seems). It wasn't a total wasted trip for him, as he had placed an order from me he was going to pick up that evening, but I still feel bad that there just wasn't room to fit him in. If you're reading this, Roger - my sincerest apologies yet again!

The lessons to be learned here are:
  • I should have contacted the store and let John know how many sign-ups we already had (and sent him a list, so he could check people off);
  • John should not have started processing people in until I had arrived to give him said info.

So, we finally got started around 6:45 or so, and after 4 rounds of play we ended at around 11:30. My warmest thanks to Jawhara, who had to stay that late on a Friday night to man the store (her shift would normally have been done at 9!) - I don't think anyone had warned her that this particular event would go extra late (FNMs usually run at most an hour later than normal closing time).

So, why was this event so well attended? I'm not sure. My best guess is that since Friday is the first day one can hold a Launch Party, and (to the best of my knowledge) none of the local places were doing so, we were the "only game in town" for anyone who wanted to attend a Launch Party today. I had originally thought this would be our only Friday night Launch Party (since we run FNMs now) but now I wonder if it may be worth sacrificing an FNM each time to do this instead.

On a side note, I'm a bit concerned. The FNM promos for October I would have expected to arrive by now, but everyone at Beyond Comics reports that there have been no such deliveries. We need those promos starting next Friday, so I hope they come early next week!

October 2, 2011: Today was Novel Places' Launch Party for Innistrad. It was scheduled to start at 1:30 (with registration to start at 1). We only had 4 people signed up in advance (two had gone through Patrick's website and gotten the 10% discount; 2 had signed up through my web form just to reserve a space). And two others (Serg & Vish, who have become regulars) were there when I arrived.

I actually got there a bit frazzled today, as when I was packing up this morning I discovered that my netbook was missing. The only thing I could figure is that I somehow left it at Beyond Comics on Friday night. Unfortunately they don't open until 12 noon on Sundays (unless they're opening early for a prerelease!) so I couldn't call them to check. And if I was going to head south to Gaithersburg to pick it up, and then head back north to Clarksburg for the event, I would have to leave at 12. So, I left (my two sons along with me for the afternoon), hoping it wouldn't turn out that the computer wasn't there after all.

Fortunately it was sitting there right where I had left it, so I grabbed it and skedaddled, and arrived at Novel Places around 12:30, when I had planned to get there anyway.

When the time came to start the event, we had no others show up, so my two sons joined the 6 we had to make it 8 for the event so as to allow it to run as a competitive event. With only 8 players, I set the event for 3 rounds and the playing began.

While the event was running, I borrowed Patrick's camera as our household one has been acting up, and I needed to get pictures of the cards from Innistrad from my store. Thankfully my netbook has a built-in card reader so I could extract the photos from his camera card for processing later. I didn't get everything photographed (the commons and uncommons will have to wait for later - I'm just going to buy a new camera to use exclusively for store work).

October 5, 2011: I called in to Beyond Comics to check and see if the FNM promos had arrived as yet, and was told that nothing was there. So I used the WotC customer service system to ask if they had been delayed, or could be tracked (past experience has taught me they ship these things with tracking numbers).

Later I heard back from them, with a FedEx tracking number. That shows the package having been delivered last Thursday, signed for by "CCOHEN". Now Jon Cohen is the owner of Beyond Comics, and usually works in the Frederick store. But last week on Thursday he was manning the Gaithersburg one (where I TO events - the Frederick store has since started running events of their own). Unfortunately he is on vacation this week, and no-one else has any clue where he may have stashed the package of promos after he signed for them. I'm going to have to get there extra early on Friday and help tear the place up looking for them...

October 6, 2011: Today I got the weekly WPN newsletter, and it linked to an article detailing some changes they're making to prereleases starting with the next set (Dark Ascension, releasing the first weekend of February next year). There are some interesting changes, namely:
  • Sites at Core Level will be able to run THREE events now (up from two for Innistrad);
  • Booster Draft will no longer be an allowed format at prereleases (only Sealed Deck and 2HG Sealed Deck).
So that removes the question of whether to run a Draft event next time (if you recall, that was the event that only had 6 attendees). But it adds in a complication factor. Can I realistically run 3 events at each of 2 sites in 2 days? Single-handedly, I don't think so. But, my good buddy Craig may be willing and able to help. We'll have to figure out if there's a way to schedule events such that he can run two of the 6 events for me (I think I can pull of two each day that weekend, so if he can manage the other two I'll be set).

The only questions that remain are:
  • Which store gets which events on which days? Since Beyond Comics is closer to the "big fish" store (who runs the HUGE events on Saturday), it would make more sense to let Novel Places get the Saturday events (especially since we will have established a pattern of Saturday events at that location by then).
  • Just because we CAN run three events at each store, does this mean we WANT to do so?
  • What format(s) to do? Two-Headed Giant didn't work so well as an FNM, but there were many mitigating factors, and perhaps the prerelease would be different.
The two possible schedules I have come up with are:
  1. Novel Places runs two events on Saturday (am and pm), and Beyond Comics runs just one. Craig runs the one at Beyond Comics.  Then, on Sunday, Beyond Comics runs two events (am and pm) while Novel Places runs just one. Craig runs the one at Novel Places.
  2. Each store runs two events on Saturday (am and pm). Craig would run both events at one of the stores. Then each store runs a single event on Sunday (one in the morning, one in the afternoon). I'd run both of these, going from one store to the next like I did for Magic Celebration.
The first option requires Craig's help on two separate days, but only for part of each day. The second option requires his help on only one day, but for the WHOLE day.

And, of course, I'm not so sure how his wife Misty will feel about this!

On another note, Patrick got the new batch of WPN Gateway promos in today (and Beyond Comics got theirs later) and he kindly took photos and sent them to me. So, starting with his event on Saturday, I'll be able to offer these lovelies as additional prizes:
I actually prefer the promo Neonate to the original!
So cool! I just love getting new promos in!

[TO BE CONTINUED IN PART 25]

Tuesday, September 27, 2011

The Road to WPN (Part 23)

[This is part 23 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, Part 21, and Part 22]

September 25, 2011: Today was the Innistrad prerelease, my first experience running such an event. And it has its ups and its downs.

First a recap of what we knew going in to this:
  • We were running two events: an a.m. Sealed Deck event (to start at 10:30), and a p.m. Draft (to start at 3:30);
  • We were limiting the event to 18 players as those were the # of seats available
  • A signing from comic-book creator Kurt Busiek was scheduled for the same day (to run from 1 to 4)
  • We were also going to allow Open Dueling during the event
I was dropped off at the store around 9 a.m. (as my family needed to continue on to head to church for the morning). John had kindly agreed to meet me there at that time (a full 3 hours before the store normally opens on a Sunday). I found that at this point in time we had 17 people registered for the morning event, but only 4 for the afternoon. A quick look at the list revealed that someone was on there twice (clerical error), so we really only had 16.

As I was setting up, John received a phone call asking if there was still space. He said there was, and registered the player for both events. Now up to 17 and 5. Then John showed me something nice - they had brought some additional tables down from the Frederick store to help out (what with Kurt needing a table for his signing, and us potentially needed to exceed 18 if possible). With those set up, we expanded our potential to 22.

I asked John to hand the little white registration slips I use to everyone as they checked in with him, as a way to double-check that they were in fact paid & registered (and also a clue to me that I needed to give them their promo cards).

I finished setting up, and John opened the doors at 10:00 (we already had some players gathering outside). I grabbed the signup sheet and started getting folks registered into the system. Everything worked well - the majority of the players were folks who had played at one of my events before, and therefore were in the Local Players section. Those that weren't had provided DCI numbers, and were easily entered in, with the exception of the gentleman who called up that morning. His DCI number was not recognized. I hypothesized (and later had it confirmed) that he must have just gotten his DCI card the day before, and it hadn't gotten into the system as yet. I entered him in as if he were someone I had just given a DCI card to, and I hope that things work out properly there.

Two players (Serg & Vish) came in last-minute and joined the morning event, bringing us to 19. They had both been to events before, and John just quickly sent them back without the little registration slips. They flashed me their receipts and I handed them their promos.

I made my usual announcements (where's the bathroom, who I am, free shipping option at my store, etc) and then explained how the DFC's work (using sleeves or checklists, how they interact with copy cards like Evil Twin, etc). And then I handed out product and we began to open our packs (I myself was registered for the event). I gave 50 minutes for deck-building, which is longer than normal for a Sealed Deck event, but I figured as the cards were mostly new to most people, the extra time was not a luxury. That proved to be correct as some folks were still sleeving up their cards when time was called.

During deck building I collected up empty wrappers and spare token, rules tips, and checklist cards. We ended up with a big stack, as most players seemed to be opting for the sleeves instead of the checklists (I went with checklists myself). So that fear of not having enough checklist cards did not bear any fruit, I'm happy to say.

Personally, I couldn't decide on a single deck, so I ended up building two. Deck #1 was Blue/White/Black, heavy on Humans and Equipment (along with the Angelic Overseer). I was really looking forward to equipping the Invisible Stalker and running rampant on my opponent. The deck also had a slight mill theme, as I had a Trepanation Blade and two copies of Curse of the Bloody Tome. My second deck was a Werewolf/Vampire hybrid in Green/Red/Black. Two copies of Curse of the Pierced Heart (one in foil) along with great Vampires like Rakish Heir looked like a nice quick aggro build.

My first opponent was one of the young women from Clarksburg who had attended the Magic Celebration up there. This is an example of how nicely my "cross pollination" attempts have gone. We've had several players now who have found events at one site, then come to events at the other since I can advertise for both. It's nice to see that working. I think the family from Clarksburg would much rather have attended a prerelease IN Clarksburg (that makes sense), and they'll probably start coming to ones at Novel Places starting with the next set.

Round one went fairly well for my deck, despite not ever really getting the Stalker/Equipment combo thoroughly working. We had near mirror decks, each having a lot of Humans and Equipment (she even had a Curse of the Bloody Tome and a Trepanation Blade!). And we nearly used up the entire 50 minutes for the round getting two games in. I won both of those games by milling - a strategy I don't particularly enjoy winning by. I decided then that I would try the other deck in Round 2.

That deck proved to be MUCH quicker. I won against another Red-heavy aggressive deck in two games fairly quickly, which was good because one of the drawbacks of taking long in Round 1 is that results slips started to build up. A quick round meant I was available earlier to start processing those. It also gave me an opportunity to quickly eat the sandwich I had brought along for lunch.

Round 3 proved to be much worse for me (understandably - since, with Swiss pairings, you're put up against another player with the same record, if you keep winning, your opponents, theoretically, get more difficult). Despite getting an early Curse of the Pierced Heart out, I just couldn't get enough Creatures going in Game 1. I decided to switch to the first deck for Game 2, since my opponent was playing more White/Blue. Didn't matter, and I lost that game fairly quickly as well (although I did enjoy getting a Bonds of Faith on his Hanweir Watchkeep - on one side it was buffed up but has Defender; on the other side it loses the buff and can't attack or block!).

Round 4 I swapped back to my quicker deck, and hoped for a fast Round so that I could be available to distribute prize packs as people finished their rounds. This proved to not be the case, as the first game dragged on a long time (I almost had managed to defeat him, but a judicious life gain spell combined with a clever Butcher's Cleaver wielding gained him enough life to survive my onslaught and launch one of his own). The second game took almost as long, but I managed to win it. At this point there were only 5 minutes left, and several people were standing around awaiting their prize packs. I knew I needed to quit then and there, so I conceded game 3 (and therefore the match).

Lesson here: Don't sign up for your own event if it's this big unless you've got someone to assist with the administrative stuff. I thought I'd be able to handle it, but I ended up inconveniencing some folks (since the event ran longer than expected, some like the Clarksburg family really needed to go, but were awaiting their prizes). I should not have made them wait like that.

While all of this was going on, a few other things were happening as well. My two sons had shown up and bought their decks to start Open Dueling. A few folks from the Sealed Deck event also joined in, and side games were being played while folks who had ended their rounds early (or the one each round who had a Bye) played those who needed to get in 5 games to collect their bonus booster pack. One person paid four times for Open Dueling to get 1 copy of each deck, but then never joined the group to play. I've heard of such things before (like people paying for the Sealed Deck event, then taking their packs and immediately leaving before Round 1 even starts) but it was the first time I had it happen at one of my events.

The other thing is one on a personal level. I started getting a low-grade headache and having a very odd feeling in my chest starting around Round 3. I think it was part tension, part dehydration. But it led to me feeling very uncomfortable for the rest of the day, and it was a LONG day. Lesson here: make sure to bring PLENTY of water (my Klean Kanteen was empty long before the first event was finished) and pain relievers just in case.

So Round 4 was finishing around about 3:15 or so, and 3:00 was the published start time for registration for the Draft (to start at 3:30). Needless to say, things were tight. I was juggling folks' prize packs, and awaiting the last couple of matches to end, and dealing with folks finish up their Open Dueling, and trying to get my sons out to the car where my wife was waiting to take them home, and also dealing with a situation where someone who had paid for the afternoon Draft had decided he was too tired to continue (he had done a few events the previous day), so his friend was going to take his slot (not a problem as I had not yet put anyone into the system)...in short, it was just a wee bit chaotic. Somewhere in all this Serg asked if there was time for him to go get something to eat. I answered "yes", not fully registering what the question implied. This would come to haunt me later.

We finally got things settled from the Sealed Deck event and got ready to launch the Draft. Vish had decided to sign up for the Draft as well, and that put us at 6 players - 5 on the signup sheet and Vish. Five of them had been in the Sealed Deck event, so I just checked with player 6 to see if he had any questions regarding the DFCs, and he seemed pretty comfortable with them. I told him to feel free to ask if something should come up. I explained to everyone how drafting would work with the DFCs. Then we got ready to start. But wait, Vish said - wasn't Serg going to Draft? I didn't think so - he wasn't on the list. Vish tried to call him, but got no answer. We were already running late, so I started the event, and everyone cracked the first pack and began to draft.

After the first couple of picks, Serg came back. He had indeed been planning to Draft (which is why he asked me if there was time before he went to eat - this is what hadn't clicked with me). He had, in fact, already paid for the Draft (he paid for both when he arrived). But, at this point, it was too late since the event had already been started in the system, and in fact the first pack of the Draft had been opened.

What we had was a complete cock-up of a situation which could have been avoided if almost any of the following had happened:
  • I had left the Draft portion of the sign-up sheet with John when I went to put people for the Sealed Deck event, so he could add names to that list if people paid later;
  • John had given Serg two Registration slips to indicate that Serg had paid for both events;
  • Serg had said something more definitive like "don't start the Draft without me" or answered his phone when Vish had tried to call him
And there's probably many other ways it could have been avoided. But to my mind the lesson here is that EVERYONE absolutely MUST fill out a registration slip when they pay and give it to me. There can't be any exceptions, that's got to be the way it goes. Otherwise, there's this possibility of missing someone.

To make matters worse, Serg was Vish's ride home, so he was stuck and had to sit around and watch a Draft he couldn't participate in. I felt horrible about the situation, and hoped I could find a way to make it up to him. As it happens, at the end of the evening he expressed interest when I jokingly offered the giant Garruk advertising thingy for the prerelease, so I gave it to him. Hopefully that helps to make amends. And, in case you're concerned - Serg was, of course, given a refund for the registration fee for the event.

The Draft went relatively well. They only played three rounds, as there were only 6 in the event. One player did drop after Round 2 (which is the first time I've ever had anyone actually check the "drop" box on the results slips) which led to someone getting a Bye for Round 3.

Other than the delayed prize packs at the end of the first event, and the snafu with Serg's registration, I think everything went well, and everyone was happy with how the event went. I'm very curious as to the discrepancy in attendance between the two events. A bit more than 3x the number of players in the morning event vs. the afternoon. I don't know if it's Sealed vs. Draft, or morning vs. afternoon. But we may be better served running two Sealed Deck events next go round. I need to come up with some way to poll the players and see if I can find the answer to why the numbers were so different.

Another lesson learned: Prerelease events take longer than normal ones. Since the cards are brand new to everyone, deck-building is slower, drafting is slower, and games go slower (as players often need to read what cards do when their opponents cast them). I scheduled the two events figuring on normal times, and that proved to be a mistake.

September 27, 2011: Today I was very disheartened to receive the following email:
The DCI has invalidated the following event:

Event name:       Prerelease - Innistrad
Sanctioning #:    11-09-2989605
Coordinator:      Don G. Wiggins, DCI# xxxxxx
Brand:            Magic
Event type:       Magic Prerelease
Game:             Booster Draft
Location:         Gaithersburg, MD, United States
Date:             2011-09-25
# of players:     6
# of matches:     9
Former status:    Received
New status:       Invalidated
I can only assume that the problem is that the event was registered with under 8 players. To be honest, I wasn't sure if I should cancel the scheduled prerelease and create a casual event instead. It would seem that this may have been the right thing to do. I've got an email in to Brian (my WPN Rep) asking what I should do at this point. Hopefully it's possible to resubmit this event as a casual one after the fact, but I don't know.

Even worse, I'm worried about what this may mean for future prereleases. My understanding is that your allocation of product for a prerelease is based on past performance. And essentially I've managed to prove to WPN that we can only successfully run a single prerelease. Let's hope that they're a bit forgiving in this department!

[TO BE CONTINUED IN PART 24]

Saturday, September 24, 2011

The Road to WPN (Part 22)

[This is part 22 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, Part 20, and Part 21]

September 20, 2011: I have decided that we should offer Open Dueling at the prerelease next Sunday. For those of you who don't know, in Open Dueling a player purchases an Intro Pack from the new set (which includes a preconstructed deck and a booster pack). They play games against each other, against players from other events between rounds, or between events, etc. We will also run it such that after they have played 5 other games they can report their games and receive another booster as a prize pack (I'm modeling this after how Dream Wizards runs their Open Dueling).

I tried and tried, but I would not figure out how to report an Open Dueling "event" using the WER. So, I decided it was time to try out the fancy new interface (actually it's not - it's just the WotC customer service system) we will have to start using after October 4 to get WPN answers (we will no longer be able to email our WPN reps directly - something I have mixed feelings about*). So, today I sent in this message through the system:
It is my understanding that we are allowed (even encouraged) to offer Open Dueling at our prerelease event.

I know from past experience (through my son playing Open Dueling at other prereleases) that it is possible to report the results of Open Dueling (these past events show up in his history).

My question is: how does one report Open Dueling? I have tried to figure out how to use the WER to schedule such an event, but nothing in any category seems to mention Open Dueling. And if I try to schedule a casual event, I need to specify a pairing method, which isn't how Open Dueling works (as I understand it).

Any help/instruction/advise on running Open Dueling and correctly reporting it would be greatly appreciated.

We'll see how long it takes to get a response. I got an auto-generated email letting me know my "incident" had been reported (how ominous does THAT sound?), and that I can expect a response within 24 hours.

*On the one hand, it's nice that we can get answers more easily from another rep if ours is unavailable for some reason. But there's no way to tag the message "first try Brian, then next available rep" so there's no guarantee you'll be getting a reply from your actual rep, and dang it I like my rep very much, thank you!

September 21, 2011: I got this response from the WPN system today:
This email is to inform you that we have received your incident and have escalated it for further review. A representative should be contacting you concerning your incident in 24-48 business hours or less. We apologize for this delay and appreciate your patience while we work to resolve this.
While it may be unkind, what this says to me is: we folks on the front line of customer service can't answer your question, so we sill kick it up to a WPN rep. So, I wonder, why can't I just directly correspond with a WPN rep? Do you think me incapable of determining whether a question is a general WotC Customer Service question, or if it is indeed a WPN-rep-worthy one? Le sigh.

I later got a second copy of that same email. Weird.

Then, about 6 hours later, I got this response:
Thanks for writing in! You can indeed sanction Open Dueling as a Casual Event. You can put the format as Casual Constructed and the pairing method as swiss, but as a casual event, the program will not ask you for match results. You can reference this snippet we have on our website about Open Dueling:

Open Dueling: Open Dueling players each receive 1 Innistrad Intro Pack and 1 promo card (Mayor of Avabruck/Howlpack Alpha, while supplies last). Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.

If there is anything else I can do for you, please let me know!
That  second paragraph appears, almost verbatim, on the Prerelease info sheet included with the promo cards that I mentioned in Part 21. I'm pretty sure I have reported an event as a Casual one before, and it did indeed ask me for match results. So, I will give this a try, but I'm not 100% confident. Also, as I said in my initial email in to them, I know for a fact that my son's DCI info said "Open Dueling" in his record, so it seems to me there should be a more specific method for reporting this type of event. Maybe there used to be and isn't now? I don't know. I guess we'll find out on Sunday.

September 23, 2011: Tonight's FNM was both a disappointment and an awesome time.

When I arrived, I found there were two WPN-related packages for me (along with all of the Innistrad booster boxes for this weekend's prerelease - yeah, I may have geekgasmed a little at those). One package was the Buy-a-Box promos for the store to hand out to people who purchase a full booster box of Innistrad. The second contained these beauties (the Launch Party promos for next weekend):
I can't wait to Proliferate one of these! (Yes, I know you have to pay for the first & fifth).


As of late last night I only had 4 people registered for the event (a Two-Headed Giant M12 Sealed Deck event). I had many things working against me here:
  • It's the night before prerelease weekend; many people are probably skipping FNM and instead going to midnight prereleases;
  • Two-Headed Giant is a somewhat obscure format and not everybody loves it.
  • A lot of folks are just tired of M12 already.
I'm still not sure whether to run a 2HG event in November. The jury's still out. Maybe in December.

So, anyway, I contacted my main man Craig this morning and asked him if he wanted to be my partner so that we'd have a third team, and I hoped and hoped that a fourth would show tonight.

Craig was indeed available, and agreed to come out and sling some spells (HUGE thanks to his family for letting him have the evening free!). We formed team "Last Minute" (the WER has you enter a Team Name as well as the individual partners in the event - and pairings, rankings, etc are done by the team name) and prepared to face off against "The Raging Goblins" and "Blue Balls". I kid you not. Unfortunately, since there were an odd number of teams, there would be a Bye for each round.

Side note here: It was my understanding that if I had fewer that 8 people at an FNM, I would have to cancel the registered event, then create & sanction a casual event in the WER. Try though I might, I could not for the life of me figure out how to create a casual 2HG event in WER. At one point in the process I was able to click on a "Team" checkbox, and select 2HG in the "type of team" drop-down box that came up afterwards. But then once I clicked on "Create and Sanction" I lost that option. Obviously I was doing something wrong, but I simply could not figure it out. So I decided to go with the "it's easier to get forgiveness than permission" philosophy and run the event as scheduled (thankfully some foresight told me to not cancel the already registered event until I got a new one put together). Foreshadowing: the event ran fine, and WER even allowed me to submit the results. I don't know what that means as yet - I guess we shall see what happens.

Craig and I opened a fairly decent pool. I built a BR build with lots of removal, a Bloodlord of Vaasgoth, a couple copies of Child of Night and a Bloodrage Vampire. Craig piloted a WG deck with lots of defense to let my deck build up to what it needed. I talked him out of including his 1 Naturalize. This would prove to be a mistake (that he will almost certainly never let me live down).

Round 1 we got paired up against The Raging Goblins (and Blue Balls got the Bye). It was going great at first: got the Bloodlord out (after hitting the opposing team in combat, so he was a 6/6), used Gravedigger to get back a Child of Night and cast her with Bloodthirst 3 thanks to the Bloodlord. Things were looking pretty good despite a turn 2 Jace's Erasure on their side of the board (which had effectively milled a lot of my removal away).

Then the blue mage played a Mind Control on the Bloodlord. "Wish I had my Naturalize!" says Craig. Arggghhhh....that was pretty much it. The Raging Goblins took the match (2HG matches are single-game, as they can take a LONG time).

Round 2 found The Raging Goblins facing the fury of Blue Balls ("maybe that's why their raging!"). Craig and I chatted about some potential business plans during our Bye, so I can't tell you much except that Blue Balls took the round.

In Round 3 we again came to the battlefield, this time against Blue Balls. This game took FOREVER. It was EPIC! Huge amounts of creatures on the board. Craig's deck played excellent defense while I built up an army (and used Goblin Fireslinger to slowly whittle away their life ["I hit you with a flaming rock."]). Blue Balls got 2 (TWO!) Swiftfoot Boots out, but thankfully that player didn't have many creatures (and you can't equip things to your team-mate's creatures!). At one point they also got our Sorin Markov and got him up to 6 (thankfully my 6/6 Bloodlord took him out after Craig's Stingerfling Spider took out their one flyer). It all ended with Craig and I attacking all in (after taking out one defender with my Grim Lavamancer and hitting them with another flaming rock).

When the dust settled, they were left with 5 life, and we had 14. All our Creatures were tapped out. Things looked bleak for us...

But I had enough mana for a final Lava Axe for 5. Go team Last Minute!

So we ended the evening with each team having 6 match points - all equally set. I took the prize packs (3 per team were in the pool) and distributed 3 to each team. The FNM promos were randomly assigned to Blue Balls and The Raging Goblins. All agreed that the night was amazingly cool (and we all wondered why not more people had shown up - 'cause IT WAS AWESOME!).

Okay, the geeky fan boy in me will now shut up.

September 24, 2011: Confirmed with  John at Beyond Comics that we are still at 11 (out of 18) preregistrations for tomorrow morning's Sealed Deck event, and only 2 (out of 18) for the afternoon's Booster Draft event. I expect we will have a number of walk-ins in the morning. I hope we don't have to turn anyone away.

John told me he had already had one person walk in asking when the prerelease was going to be (thinking it was today) and another call in with the same question. My guess is that folks find us on the Wizards Event Locator but don't really look at the details (like what day it's on), they just see the store name and head there or call.

Less than 24 hours until I run my first prerelease!

[TO BE CONTINUED IN PART 23]

Sunday, September 18, 2011

The Road to WPN (Part 21)

[This is part 21 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, Part 19, and Part 20]

September 14, 2011: I hadn't seen any indication that the original event I ran at Novel Places had been cleared up yet, so I sent in an email to Brian to check on its status. Hopefully that whole situation will be resolved soon.

September 15, 2011: Brian emailed me back to let me know he was going to ask the data crew to get the event reported properly, and would let me know the results. Later I got the automated email from WPN that is sent when an event is successfully reported. Brian followed up with an email letting me know that all should be well now.

I can't wait until tomorrow when I can open up the WER and see "Core" next to Novel Places!

September 16, 2011: FNM tonight, so I opened up the WER to get the preregistered players into the system. And, of course, I had to check on the Novel Places status. I think "Core" may be my new favorite word :-)

Tonight's FNM is Standard. I'm thinking of entering myself tonight with Mono et Mono. It doesn't have long before it's no longer Standard-legal (in its current form, anyway), and I wouldn't mind winning one of the FNM promos myself!

Had a bit of a scare today, as Jon (owner of Beyond Comics) contacted me to say that the distributor was only allowing him to purchase Intro Packs for the prerelease of Innistrad, not booster boxes. WHAT?!?! He was going to email the guy again and try to get the full details, as we absolutely need booster packs of product for the event.

I jumped on the phone to Brian to see if I could get any details from him. As this is my first prerelease, I have NO idea what the ordering process is (and since I don't do the ordering for the store, I'm even further out of the loop). I needed to know what the normal operating procedure was.

While I got his voice mail, Brian was very quick to get back to me (under 10 minutes, I believe).  He had a copy of the spreadsheet with him that the distributors are given to let them know how much product any given venue can order. It turns out we're eligible to order up to 10 boxes of booster packs, PLUS WPN throws in two full boxes to be used as additional booster packs in the prize pool. This explains why (most) of the prereleases I've been to have been more generous in their prize distribution than ordinary events. I look forward to having an extra-generous prize hand-out at ours!

In addition, he let me know, we could order 1 Into Pack display for folks to buy and play open dueling if they wish. That cleared up a point I was confused about. I had distinctly remembered seeing text that said prereleases could no longer have side events, and yet the store where I had typically been going for prereleases was still advertising open dueling at their events. How could they do that, I had wondered. It turns out that the WPN does not consider open dueling to be a side event, and it is in fact allowed. Good to know! My older son will be pleased (that's his preferred way to prerelease).

Finally, Brian let me know that we should expect to receive two kits with 24 prerelease promo cards each in them. He said they'd probably arrive today, and if we hadn't gotten them by Monday I should let him know.

And, sure enough, when I arrived at the store tonight for FNM, I found the prerelease kits awaiting me. And oh are they loaded. Each of the two kits contained:
  • A point-of-sale stand up to advertise the prerelease and Launch Parties (since Beyond Comics doesn't need two I'll take one to Novel Places with me tomorrow so Patrick can advertise his Launch Party);
  • 2 packs of 12 foil prerelease promo cards that look like this:
So exciting to hold my first batch of prerelease promos as TO!
  •  2 packs of special Wolf token cards that advertise the Judge program on the back;
  • Special Innistrad "achievement cards"
  • An Innistrad-themed life pad.
By special request in the comments, the back of the promo DFC.
In addition to these two packets was a large cardboard box which, upon opening, I found to contain a folded-up display to advertise the prerelease. After unfolding, and snapping open (with some rubber-band assistance inside it), it proved to be a rather large 2-sided stand alone ad that shows the art for the double-faced Garruk in the set (one face on each side of the promo). This thing looks so cool. I forgot to take a picture of it, but I will get one for the next update, I promise!

I was, however, disappointed at the lack of checklist cards among the prerelease goodies. For those of you who have not followed along with the drama of double-faced cards (DFCs) in Innistrad, here are the quick salient points:
  • Innistrad introduces the first ever DFCs to Magic
  • In order to play with a DFC in your deck, you must do one of two things:
    • Use opaque backed sleeves;
    • Substitute a checklist card for the DFC while it is in your deck, hand, exiled faced down, etc (anywhere that the card's identity should not be known)
  • There will be one DFC in every booster pack of Innistrad
  • There will be one checklist card in approximately 3 out of every 4 booster packs of Innistrad
You can, I hope, see the potential problem. Eventually, I imagine, the supply of checklist cards will exceed the need (not all DFCs printed will be used, and many will be used with sleeves). But at the prerelease, the very first time people are getting their hands on these cards, it seems to me likely that someone will want to use every DFC they get in their pool, but not have a checklist card for each one.

I thought for sure that WPN would be sending TOs a small supply of extra checklist cards, just in case, to help avoid this problem. Unfortunately, they did not appear. I feel like the ball was dropped on this one.

There ended up being 8 players at FNM tonight, so I bowed out rather than have 9 players, and have someone with a Bye every round. Maybe I'll play in tomorrow's event at Novel Places instead. Otherwise the event ran smoothly. There were some folks there who had never played at Beyond Comics at all.

The language was a bit rougher than I like to have at my events (and I even asked one player if he would cut back on some of the language he was using, as it just makes me uncomfortable). I would hope that such things would be moderated had, for example, my sons been present, but you never can tell.

I gave the November FNM poll to this group as well as last week's, and here's the final breakdown of the formats chosen, ranked from most votes to least (14 ballots total were cast, voters could pick up to 4):
  1. Innistrad Sealed Deck (11 votes)
  2. Standard (10 votes)
  3. Innistrad Booster Draft (9 votes)
  4. Two-Headed Giant Innistrad Sealed (7 votes)
  5. Modern (5 votes)
  6. Two-Headed Giant Standard (3 votes)
  7. Legacy (1 vote)
  8. Two-Headed Giant Vintage (1 vote)
Not sure if I should run the top 4 in November, or double up on the Sealed Deck. While there seems to be support for the 2HG, I've only got one team signed up for next week's 2HG M12 Sealed event.  Perhaps I will register for the first 3 weeks in November tomorrow (going with the top 3 picks) and then wait for week 4 until I see how next week's event runs.

September 17, 2011: Today's Standard event at Novel Places went pretty smoothly. We only had 7 folks show up, so my younger sun threw his hat in the ring so we could run it sanctioned. We had a about a 5/3 split between experienced, rough-and-tumble MTG players and relative newcomers (more what I'd consider in the "casual" group - a term I absolutely do NOT use with any derision, and a group I in fact included myself in). As a result I think the three more casual types were a bit disappointed with their performance.

This is something I really hate about the standard environment. Anymore you rarely get anyone who brews their own decks, it seems. It seems to be mostly copies or modifications of big-tourney winning
decks. It would be impossible to enforce, really, but I'd love to run a standard event where the deck HAD to be a home brew. Entirely your own creation, no netdecking allowed. Yeah, it would never work, but a man can dream.

For me the personal highlight was seeing my older son finally get a hold of the Silvos, Rogue Elemental (in foil, no less) that he's been wanting to be the Commander for his mono-green Commander deck. Silvos is actually on my Needs List, meaning not only do I not have any in stock for him, I've never even owned a single copy of the card. So I was very happy for him, and grateful for the gentleman who traded it to him.

There were two players who had never attended before (brought along by someone who's become a regular at my FNMs) and also one of the fathers (along with one of his daughters) who had attended last week's Magic Celebration came back, which is always nice to see. Hopefully they will become regulars, as they live in Clarksburg, so the store couldn't be much more convenient for them.

Now my focus is on next weekend, and my first ever prerelease as TO. I'm looking forward to visiting the plane of Innistrad with folks next Sunday!

[TO BE CONTINUED IN PART 22]

Sunday, September 11, 2011

The Road to WPN (Part 20)

[This is part 20 in a series, and assumes that you've already read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11, Part 12, Part 13, Part 14, Part 14.5, Part 15, Part 16, Part 17, Part 18, and Part 19]

September 10, 2011: Today was Magic Celebration - a promotional event sponsored by WotC (and/or WPN - I'm not sure how to properly assign the praise) to thank the players for making the game great. It was also a clever way to try to get newer players (especially ones who found the game through Duels of the Planeswalkers 2012) into stores where they will, hopefully, come back to play in future events.

What WotC did was provide stores with three booster boxes worth of Magic 2012 (already opened and with labels reading "Mini Master Product ONLY NOT FOR RESALE" slapped on them*. Also included in the kit were four T-shirts (2 XL and 2 L, WotC apparently depending on the stereotypical hefty gamer crowd, which - for the record - we did not have today) to be given away as bonus gifts for purchasing a Deckbuilder's Toolkit (an awesome starter-kit product that WotC makes for new players). The final addition were cards with promo codes on them to unlock some bonus items on the various platforms that run Duels of the Planeswalkers 2012.

*Am I the only one who wonders who had THAT job? That's a LOT of boxes to rip open & label! Or maybe they were special ordered from the factory without shrink-wrap? Ugh - I think about this stuff far too much!

The event was intended to be free of charge, and run as a Mini-Master tournament. Players are given 1 booster pack of M12 and 15 basic lands (3 of each type) to be shuffled together and played as a deck of 30 cards. Every time a player wins a match, they get another pack of M12 and can start customizing their deck (as long as, after winning a pack, the deck maintains at least 40 cards). And given the size of the event, 4 rounds were played (at my locations, any way), so players could, theoretically, leave with 5 free booster packs of M12 by the end of the event.

Fortunately, I had recently purchased a collection from someone on eBay that included among the thousands of cards a HUGE batch of Tenth Edition basic lands that look like they've never been played. Yesterday I took those and made up the batches of 15 lands to be used in the event:
Ready to rumble! (Booster pack required, not shown).
So, how did the event work for me, personally? Ideally the intent of the promotion was to run this event all day long, adding in additional tournaments into the WER as necessary, until the product ran out. Unfortunately it was intended to be a world-wide (as far as I know) event all played on one day. This meant for me, with two locations, that I couldn't run it as intended at two stores (unless I successfully cast Clone on myself). And due to space limitations we really didn't think we could run more than 16 at each store (18 at a pinch, if John at Beyond Comics procured two more chairs, and if Patrick at Novel Places put together two small cafe-style tables in between the two comfy leather book-store chairs). So I had intended to cap preregistration at 16 at each location, and maybe try to fit in a couple of extra walk-ins if necessary. Anyone beyond that we would give a free booster pack to, and offer that they could watch the event and see how it goes if they were curious.

Beyond Comics had the morning shift today. In the late afternoon yesterday, we reached our 16 preregistrations for the event. I modified the sign-up sheet to warn that all slots were filled, but that folks were welcome to come by in case of no-shows, and could add their name to a waiting list just in case. That night at FNM one of the players told me he had registered, but would not be able to attend, so we were then down to 15 signed up. When the time actually came, only 11 of the 15 registered had arrived. One of the no-shows was someone who had signed up for the first FNM on September 2 and didn't show (he's also registered for this coming Friday's FNM, and he's supposed to be picking up an order from me!). The other three seem to have registered together (based on the time-stamp on their registration), and had never been to an event at Beyond Comics before, so I expected that they would be arriving together, and maybe were having trouble finding the store. So, I decided to delay the beginning of the event for about 10-15 minutes to give them time to find us.

In the meantime, we had 2 more folks come in who had, I learned later, initially stopped in to Novel Places looking for the event. Patrick kindly directed them down to us. The other 4 registered people never did show up, but if I had not delayed the event, the 2 new players wouldn't have made it in time, and would have made the long haul down for nearly nothing, so I'm not sure delaying was a complete mistake. These 2, by the way, are the only players from the whole day that I know for a fact learned about the event via Duels of the Planeswalkers 2012.

So, we ended up with 14 players for this event (I signed myself up so that we would have an even number and could avoid any byes). We had an eclectic mix. Some of the players are older, but relatively new players. Some (like Craig and myself) have been playing for years. We had 4 who were 11 years old or younger (the youngest was 8), and we had the two who used to play paper Magic years ago from what I gathered, and had recently only been playing it via DotP2012. But we all had one thing in common, at least - we all had a blast!


For Round 1 I manually created the matches, as I wanted to get the 4 young boys playing against each other initially to ease them into the tournament (2 of them, my two sons, already had participated in at least one before, but the other 2 were completely new to the scene). After Round 1 I let the computer pick the match-ups using the Swiss pairing method. I'm personally very proud of my players for taking the younger players in stride, helping them out with game play [making sure they didn't skip their Draw step, which seems to be a common young player mistake], etc. Even the language was (mostly) kept rated PG.

For those interested in such things, here's my quickie tournament report for my Rounds:
  1. Craig thoroughly flattened me in Round 1, despite my Aegis Angel protecting my Swamp (I had no other permanent in play for its protection).
  2. In Round 2 I faced Logan, aged 10, Craig's guest. This was his first ever event (he reportedly had only played 5 games before today!). Like me, he had lost Round 1 and he was disappointed in not having another booster pack to add to his deck. I won Game 1, due at least in part to some misplays on his part. In game 2 I had the opportunity to win again, as he attacked me all out with his creatures for lethal damage, but I had Fog in my hand an an untapped Forest available to cast it with (and enough Creatures on my side left to take him out on my next turn). We only had about 7 minutes left in the Round at this point however, and it was far more important for him than for me, so I kept the Fog to myself, losing Game 2. Then, due to the lack of time, I conceded Game 3, letting him have the match (and the booster pack).
  3. In Round 3 I finally managed (barely) to win a match, despite being "paired up" against someone who had previously won a match and therefore had a larger deck (at this point there were only three of us who had not won a match, so one of us had to face someone who had and I drew the short straw).
  4. After I got the Round 4 pairings posted, the 2 gentlemen who had found us through DotP2012 let me know that they actually needed to leave, and therefore conceded their Round 4 matches. One of them had been paired against me, so I easily defeated my non-existent opponent.
At the beginning of Round 4 I gave the person who had lost all three Rounds at this point the opportunity to swap out his deck (the booster he got initially only had 3 creatures in it!). As he put it: "I got some good cards - they just aren't good together." After that swap-out he was able to win Round 4, so everyone left the day having won at least one Round. The Mini-Master format can be wacky and crazy fun, but is extremely disappointing if you get a horrible initial booster pack. As the whole point of today was to have fun, letting him swap out just seemed the right thing to do.

I had forgotten to point out the T-shirt promotion until Round 4. Shortly after that, all the T-shirts were gone. They were a big hit, and I'm sure the store was happy to sell those 4 Deckbuilder's Toolkits!

Because we had extra product available still, I also awarded everyone a "thanks for coming" pack at the end of the event. Any packs still left I handed off to the store staff to hand out to anyone who might come in later in the day asking about Magic Celebration. Any left after that we will use as prize packs for future events, so that at least the intent of them (to reward players who come in for events) is still met (worry not - the leftovers at our stores will NOT be put out for sale!).

At this point in time it was 2:30, and my event at the next store was scheduled to start at 3:30 (with registration staring at 3:00). I knew there was no way I was going to make it for 3, as I had to still take my boys home and deliver them and my wife to their afternoon obligation (volunteering at a local CSA farm's Harvest Supper fundraiser) so I called Patrick to let him know I was running late. I also invited him to view the Google document that was the preregistration sheet so he'd have some way of checking off people as they arrived. At this point in time we had 14 registered. These included: a couple of folks who had come to Beyond Comics as well; two fathers and their (combined) three daughters; a regular attendee along with two of his friends from University of Maryland. Many of these people had never attended an official MTG event before, and would need to fill out DCI cards. Conveniently I had recently ordered another batch for Novel Places and they had arrived, so Patrick had some on-hand to have them fill out. I have now learned that it is a very good idea to leave some DCI cards with the store for situations such as this, so I'll need to make sure to leave some with Beyond Comics as well.

Lesson learned here: If scheduling two events on the same day at two locations make SURE you schedule with enough time to comfortably finish the first AND get to the second location! I had originally scheduled the afternoon event to start at 4:30 (4:00 registration) but somehow talked myself into moving it an hour earlier.

When I finally arrived at Novel Places (at 3:20) I found just a few more players than I had expected! In addition to the 14 we had registered, Patrick had checked in an additional 4 more for a total of 18. I couldn't believe it! There was a stack of 8 DCI cards filled out already waiting for me, and Patrick's printout of the preregistration sheet along with the four additional names added. I quickly booted up my netbook and started getting players registered into the WER for the event. Normally I try to get players registered into the event beforehand, but so many of those who registered either needed DCI #'s, or chose to give it at the event instead of the online form, I didn't bother (I could have only entered about 3 of those who preregistered - hardly a savings).

Adding in new DCI players is the most time-consuming version of putting a player into the WER. For players you've had in one of your events before, the software saves their information in a "Local Players" section. All you need do is check the box next to their name in the list, hit enroll, and they're in. If the player is new to one of your events, but already has a DCI #, you just enter the DCI # and click "Find Player" and their info is brought up. Click enroll, and they're in. But for a new DCI #, you have to enter the #, which then (after a moment of searching) brings up the "DCI # not found" message. Then you need to enter their first & last name, and hit "Find Player". This brings up the find player window, where you click okay, then finally enroll and they're in. An extra step or two, and the wasted time while it searches for a DCI # that you know it's not going to find.

A couple of people had turned in the full DCI card (including the part they're supposed to tear off and keep for future use) so I got those back to them and kept plugging away at the entries (this is why I try to get to the events early, so I can get people into WER as they show up and not have to do them all at one time). I finally had all 18 names entered, printed out the round one pairings, and started handing out product (with Patrick helping by passing out the land packs I had put together).

I had only handed out boosters to two players when "Wait!" was shouted out. Turns out there were 19 players at the event, not 18 (I didn't have time to do a head count, and had trusted Patrick's list to be accurate). What seems to have happened is that three brothers showed up together. Two already had DCI #'s, and just put their names on Patrick's sheet (only one of those two wrote their DCI # on the sheet). There was also a new DCI card for brother #3. Since the last name on the new card matched the last name on the sign-in sheet that didn't have a DCI # written down, I assumed they were one-and-the-same, and that the person had just used a nick-name when he put his name on the sign-on sheet. So, unfortunately, one of the brothers had not been included.

This meant that we had an odd number of players, so someone would have a bye each round. It also meant we had more players than we had seats for. And, unfortunately, it also meant I had to cancel the event since I had already started Round 1 in the software, and it wouldn't let me end the event, add the 19th player, then start the event again.

So, I canceled the event, quickly sanctioned another one, added 18 people quickly from the Local Players section (thank goodness there IS a Local Players section!), then added the 19th. I started THIS event, printed up new pairings (which annoyed a few folks, I'm afraid), and got things going finally. This incident drove home for me the importance of the registration slips that I usually use. Ironically it was the size of the group that stopped me from using them this time, and it was the size of the group that allowed for the mistake to happen (I doubt many of use can take a quick look at a group and tell if it's actually 18 or if it's 19 - I sure can't - where the difference between 8 or 9 is more obvious).

So, finally, Round 1 got underway. As seems to be the case in this format, the majority of the matches were over quickly, but there are always one or two that go to time (or close to it). At the end, I collected up the results slips, entered the data, and printed pairings for Round 2.

"WAIT!" was called out before folks could start. Another problem! This time a person who had lost the first match had been paired up against someone who had won the first match. And what was worse, the pairings printout showed that the one who lost had 3 match points - as if he had won. Had I entered in something wrong? I pulled out the results slips and found the one in question. No, I had entered what was written. Turns out the player who filled out the slip filled it out incorrectly, and marked the two wins next to the wrong name. So, I had to cancel Round 2, delete the results from Round 1, re-enter the results from Round 1 (with the correction), and print new pairings for Round 2.

UGH. Two Rounds in a row and I had to print new pairings. With 15 new people at the event! I'll be lucky if they don't think me a complete incompetent and never come to one of my events again!

I guess the lesson to be learned here is to either have a quick tutorial on how to fill in a Results slip when you have new players (especially a group this big) OR to quickly go over the results before starting the next Round (which is what I did after Round 2 to make sure I had the standings correct before having WER create Round 3).

The other thing I did between Round 1 and 2 was collect funds for a pizza run. The event was likely to run until 7:30 or 8:00, and I knew some (including myself) would be hungry. There's a pizza shop all of 2 minutes away that we use when we have later events at Novel Places. $4 gets you 1/4 of a extra large family size cheese pizza. I collected enough orders for 2 pies, and Patrick phoned in the order during Round 2. I went to pick up, and got back with 5 minutes still left in the Round (although most of the matches were done by then).

The mother of two of the competitors (and the ride for a third) had shown up at that point, as she thought they'd be done around then (eep!). She took it good naturedly, and bought the remaining 1/4 of the last pizza (I'd only had 7 orders). Also, after threatening that her three charges would have to leave early, she relented and let them stay "a little longer" while she left to take care of some other things. Ironically, they ended up being the last to leave, as she didn't get back for them until much later than she'd planned, I think!

Thankfully Rounds 3 and 4 went off without a hitch, although a few players had to bow out at Round 4 as it had gotten later than they had planned (we had advertised 3 to 7, and it ran a bit later). Again I provided each player a "thank you for coming" booster at the end, and we will use any leftover packs as prizes for future events at that store.

Patrick had only slightly less success with the T-shirt promotion, only selling 3 Toolkits during the evening. I think he'll still give the remaining T-shirt to whoever buys the next Toolkit (although I  would have been happy to take it off of his hands, as it was just my size :-).

All in all I think I can call the Magic Celebration a successful endeavor. I hope that WotC feels it worked well everywhere, and that they even consider making it an annual event. I certainly can attest that it helped bring players in. At Beyond Comics 4 of the 14 participants had never attended an event there (2 of whom didn't even have DCI #'s yet) before, and at Novel places a whopping 15 of the 19 had never played there (8 of whom needed DCI #'s). Many of them told me they plan to come back for future events (and some expressed disappointment that Novel Places won't be running an Innistrad prerelease since we didn't hit Core Level in time to register for one).

Which makes a great segue to bring you the WPN Report Card!
No more Red X!
That's right - you're reading that correctly! Novel Places has met the requirements for reaching Core Level!

A few things have me bothered and/or worried, however:
  1. As of right now, the issue with the very first event I ran (described in Part 19) has not yet been resolved. Until it does, the system only has us at 3 events, not 4. We still have all the other requirements, though - so worse case scenario the Standard event we're running there on Saturday (Sep 17) will count as our fourth event, and we'll officially be Core then, still with enough time to register for the Innistrad Game Day.
  2. If my understanding is correct, the clock on jumping through these hoops again to STAY at Core Level begins after you've made it to Core Level. If so, that means the 8 new DCI members from today's event will not count towards our 6 new players we need to maintain Core Level, which kinda stinks.
  3. For some reason the new Magic Celebration event I had to make shows up on my netbook's version of WER (and I got the email telling me it had been reported successfully), but after synchronizing my desktop PC's version of WER it doesn't show up there. I will assume that has something to do with it being the weekend, and it will show up eventually. But we all know what they say about assuming...
This coming weekend I have back-to-back Standard Events: FNM at Beyond Comics, and then a regular sanctioned event on Saturday at Novel Places. It won't be quite as busy as this past weekend, and will soon become the regular 2nd and 4th weekend pattern, so I'd better get used to it.

[TO BE CONTINUED IN PART 21]